This week I have decided to dive deeply into one of the many resources we were provided with for the week. I am really interested in things like Challenge Based Learning, Project Based Learning, Design Thinking, and Game Based Learning, however, I was drawn to this one infographic from New Pedagogies for Deep Learning the most. All images are theirs.
Because of this, my idea for this post is to use each section of the infographic and relate it to Studio 4 / my situation. I am actually going to start at the bottom of the infographic with general connections to Studio 4. Then I will look at the 6 C's and link some old blog posts of mine that fit with each of them. Some of these links will be from ISHCMC Studio 4, some will be from my grade 3 ISBerne class (when I was first experimenting with agency more), and some will be old COETAIL posts.
New Pedagogies That Foster Deep Learning
Partnerships are important in Studio 4. The students have a good chunk of their week given over to them to plan and implement strategies to work towards their goals. Without strong partnerships with their teachers and family members, this would not be possible. Their learning goals are shared on Seesaw each week, along with daily reflections and evidence of their learning. This keeps them accountable to more than one person.
In addition to the notes above, Studio 4 is physically an awesome learning environment. We have 6 classrooms that are connected by huge sliding walls and doors. We have whiteboard space and paint galore, and a variety of working spaces. My classroom only has two tables in it, and usually only one is in use. Students prefer sitting on the floor using personal mini-desks, or lounging on benches/sofa areas to complete their work.
The teachers and assistants in Studio 4 are always flexible. We are continually monitoring whether something is working for the students in front of us or not. Do we need to pivot? Can the students persevere? Should they? Why? How can we help them succeed right now? Flexibility and open-mindedness are important.
Students have 1:1 access to iPads and some iMacs. This means that authentic learning can take place when and as needed. Apps are used for knowledge enhancement/reach, sharing and collaborating. Consistent internet safety and tips for productivity is modeled, and creativity shines in the ways that students can communicate their new understandings.
Six Deep Learning Competencies to be a Deep Learner
Note: Some of these links may be weak connections to what they are talking about, but I feel that the activities and actions that happened within them relate to the competency.
- (we definitely have a unit incorporating this coming up. We planned it last year and could not implement due to COVID restrictions).
- Personalising Understanding with Multi-Modal Learning
- HWEO/WWA in Studio 4
-Making Student Agency Visible with GoogleEDU
From looking at this balance of blog posts, my gut can see where we might need to focus a little more on. Of course, it doesn't mean that it isn't happening... maybe I was just not inspired enough to blog about it. Communication and Collaboration seem to have a larger balance of posts written about them.
How do you think your grade level/subject area does with these competencies? Do you have any blog post links you can point me towards for the ones I am lacking in?
This blog page is specifically for my COETAIL blog posts.