As I have mentioned many times in this course, the Studio 4 teaching team is extremely collaborative. Because of this, I was having some delays in brainstorming options for my course 5 project. I have chosen two and outlined them below. Hopefully some readers can provide me with some feedback and suggestions. I also begin my Masters in January, a Master of Arts in Learning, Design, and Technology with Central Michigan University. So it will definitely be a busy time, but full of learning.
Overview - explicitly a 3 week unit about visual media and media representation with a focus on the concepts of purpose and audience. The purpose of this is to prepare students with skills for the later units, Sharing the Planet (STP) and possibly How We Organise Ourselves (HWOO). Knowing how to create infographics and use CARP in different apps and websites will be useful for them in these units.
What will your students be able to do? Create visually appealing media in multiple digital forms - infographics, presentations, etc. using different tools - Keynote, Canva, Sketches School, etc. for different audiences and different purposes
What will they understand? Media has a purpose and an audience. Creating for an audience has some consistent rules, no matter what tool you are using. Personal styles still apply.
What skills will they build? Creating, perspective, communication
What ISTE Standards for Students will you prioritize? Creative Communicator - 6a, 6b, 6c, 6d, and some of Innovative Designer when we get to the STP part of the unit
Overview - all 5 atl skill areas - students reflect on strengths, weaknesses, create goals, lead workshops, etc - CAR Times
What will your students be able to do? Reflect on and lead workshops on IBPYP ATL skills, set goals for themselves and work towards these goals themselves and help others reach their goals
What will they understand? How ATL skills help us with life
What skills will they build? Thinking skills, research skills, communication skills, social skills, self-management skills
What ISTE Standards for Students will you prioritize? 1C, 3D?, 6A, 6D,
Which would you like to see developed? If you have done COETAIL before, what would you suggest?
This week I have decided to dive deeply into one of the many resources we were provided with for the week. I am really interested in things like Challenge Based Learning, Project Based Learning, Design Thinking, and Game Based Learning, however, I was drawn to this one infographic from New Pedagogies for Deep Learning the most. All images are theirs.
Because of this, my idea for this post is to use each section of the infographic and relate it to Studio 4 / my situation. I am actually going to start at the bottom of the infographic with general connections to Studio 4. Then I will look at the 6 C's and link some old blog posts of mine that fit with each of them. Some of these links will be from ISHCMC Studio 4, some will be from my grade 3 ISBerne class (when I was first experimenting with agency more), and some will be old COETAIL posts.
New Pedagogies That Foster Deep Learning
Partnerships are important in Studio 4. The students have a good chunk of their week given over to them to plan and implement strategies to work towards their goals. Without strong partnerships with their teachers and family members, this would not be possible. Their learning goals are shared on Seesaw each week, along with daily reflections and evidence of their learning. This keeps them accountable to more than one person.
In addition to the notes above, Studio 4 is physically an awesome learning environment. We have 6 classrooms that are connected by huge sliding walls and doors. We have whiteboard space and paint galore, and a variety of working spaces. My classroom only has two tables in it, and usually only one is in use. Students prefer sitting on the floor using personal mini-desks, or lounging on benches/sofa areas to complete their work.
The teachers and assistants in Studio 4 are always flexible. We are continually monitoring whether something is working for the students in front of us or not. Do we need to pivot? Can the students persevere? Should they? Why? How can we help them succeed right now? Flexibility and open-mindedness are important.
Students have 1:1 access to iPads and some iMacs. This means that authentic learning can take place when and as needed. Apps are used for knowledge enhancement/reach, sharing and collaborating. Consistent internet safety and tips for productivity is modeled, and creativity shines in the ways that students can communicate their new understandings.
Six Deep Learning Competencies to be a Deep Learner
Note: Some of these links may be weak connections to what they are talking about, but I feel that the activities and actions that happened within them relate to the competency.
- (we definitely have a unit incorporating this coming up. We planned it last year and could not implement due to COVID restrictions).
- Personalising Understanding with Multi-Modal Learning
- HWEO/WWA in Studio 4
-Making Student Agency Visible with GoogleEDU
From looking at this balance of blog posts, my gut can see where we might need to focus a little more on. Of course, it doesn't mean that it isn't happening... maybe I was just not inspired enough to blog about it. Communication and Collaboration seem to have a larger balance of posts written about them.
How do you think your grade level/subject area does with these competencies? Do you have any blog post links you can point me towards for the ones I am lacking in?
This blog page is specifically for my COETAIL blog posts.